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基于数值流形法的计算机动画建模

  • 刘婷婷 ,
  • 王 颖
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  • 中国科学院研究生院,北京100049

收稿日期: 1900-01-01

  修回日期: 1900-01-01

  网络出版日期: 2008-11-15

The mechanical model of computer animation based on numerical manifold method

  • LIU Ting-Ting ,
  • WANG Ying
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  • Graduate University, Chinese Academy of Sciences, Beijing 100049, China

Received date: 1900-01-01

  Revised date: 1900-01-01

  Online published: 2008-11-15

摘要

基于物理规律的计算机动画一直是图形学领域的研究热点,将一种新的动力学分析方法数值流形法引入到计算机动画领域中,利用数值流形法建立连续与非连续变形体的统一物理模型,仿真了一个逐渐展开的卷曲橡皮条、一个小球落到一堆可变形正方块上,以及一个球经过旋转的齿轮的情形。仿真结果显示,该模型可以处理多变形体的大位移和大变形,也可以处理变形体中裂隙的张开和滑移。

本文引用格式

刘婷婷 , 王 颖 . 基于数值流形法的计算机动画建模[J]. 中国科学院大学学报, 2008 , 25(6) : 843 -848 . DOI: 10.7523/j.issn.2095-6134.2008.6.018

Abstract

Physics-based animation has always been an issue of computer graphics. A new numerical computing method named Numerical Manifold Method is firstly introduced into the area of computer animation. A general mechanical model is developed by making use of the advantage of numerical manifold method. It is simulated that an elastic object is being unfolded, a ball collapses into a square consisting of several little elastic blocks, and an elastic ball is pulled through rigid running gears. Simulation results show that the mechanical model has the potential advantage on multi-deformable objects simulation and the creation and spread of the joints.
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