欢迎访问中国科学院大学学报,今天是
计算机科学

基于动力学的头发造型方法

  • 宋金莲 ,
  • 吴恩华
展开
  • 1. 中国科学院软件研究所计算机科学国家重点实验室,北京 100190;
    2. 澳门大学计算机科学与信息系,澳门 999078

收稿日期: 2011-04-29

  修回日期: 2011-05-20

  网络出版日期: 2012-07-15

基金资助

国家自然科学重点基金(60833007),澳门大学基金和国家863高科技发展自然基金(2008AA01Z301)资助

Physical-based hair modeling method

  • SONG Jin-Lian ,
  • WU En-Hua
Expand
  • 1. Institute of Software The State Key Laboratory of Computer Science,Chinese Academy of Sciences,Beijing 100190, China;
    2. Department of Computer and Information Science, University of Macau, Macau999078, China

Received date: 2011-04-29

  Revised date: 2011-05-20

  Online published: 2012-07-15

摘要

通过对现有头发造型方法的研究,提出一种基于动力学的头发造型方法,采用基于速度的Verlet积分器对头发所处的力场进行模拟,从而对头发进行快速简捷的造型;同时进一步对约束算法进行改进,从而提高了速度.这种方法相比传统的基于几何和基于图像的头发造型方法具有人工交互少、造型速度快的优点.

本文引用格式

宋金莲 , 吴恩华 . 基于动力学的头发造型方法[J]. 中国科学院大学学报, 2012 , 29(4) : 543 -548 . DOI: 10.7523/j.issn.2095-6134.2012.4.017

Abstract

A new physical-based method is proposed to model hair with high efficiency and simple human interaction. Also, an improved speed-verlet dynamic simulation method is presented.

参考文献

[1] Ward K, Lin M. Adaptive grouping and subdivision for simulating hair dynamics //Proceedings of Pacific Graphics 2003. 2003: 234-243.
[2] Koh C, Huang Z. Real-time animation of human hair modeled in strips //Proceedings of Computer Animation and Simulation. 2000: 100-112.
[3] Paris S, Chang W, Oleg I, et al. Hair photobooth: geometric and photometric acquisition of real hairstyles[J]. ACM Transactions on Graphics (TOG), 2008,27:3.
[4] Chang J, Jin J, Yu Y. A practical model for hair mutual interactions // Proceedings of the 2002 ACM SIGGRAPH Symposium on Computer Animation. 2002: 73-80.
[5] Bertails F, Audoly B, Cani M P, et al. Super-helices for predicting the dynamics of natural hair //Proceedings of the 2006 ACM SIGGRAPH Papers. 2006.
[6] McAdams A, Selle A, Ward K, et al. Detail preserving continuum simulation of straight hair[J]. ACM Transactions on Graphics (TOG), 2009,28:3.
[7] Hadap S, Thalmann N M. Modeling dynamic hair as a continuum[J]. Computer Graphics Forum, 2001, 20(3): 329-338.
[8] Kajiya J, Kay T. Rendering fur with three dimensional textures //Proceedings of the 1989 ACM SIGGRAPH Conference. 1989:271-280.
[9] Scheuermann T. Practical real-time hair rendering and shading //Proceedings of the 2004 ACM SIGGRAPH Conference. 2004.
文章导航

/