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The mechanical model of computer animation based on numerical manifold method

  • LIU Ting-Ting ,
  • WANG Ying
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  • Graduate University, Chinese Academy of Sciences, Beijing 100049, China

Received date: 1900-01-01

  Revised date: 1900-01-01

  Online published: 2008-11-15

Abstract

Physics-based animation has always been an issue of computer graphics. A new numerical computing method named Numerical Manifold Method is firstly introduced into the area of computer animation. A general mechanical model is developed by making use of the advantage of numerical manifold method. It is simulated that an elastic object is being unfolded, a ball collapses into a square consisting of several little elastic blocks, and an elastic ball is pulled through rigid running gears. Simulation results show that the mechanical model has the potential advantage on multi-deformable objects simulation and the creation and spread of the joints.

Cite this article

LIU Ting-Ting , WANG Ying .

The mechanical model of computer animation based on numerical manifold method

[J]. Journal of University of Chinese Academy of Sciences, 2008 , 25(6) : 843 -848 . DOI: 10.7523/j.issn.2095-6134.2008.6.018

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