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›› 2008, Vol. 26 ›› Issue (6): 843-848.DOI: 10.7523/j.issn.2095-6134.2008.6.018

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The mechanical model of computer animation based on numerical manifold method

LIU Ting-Ting, WANG Ying   

  1. Graduate University, Chinese Academy of Sciences, Beijing 100049, China
  • Received:1900-01-01 Revised:1900-01-01 Online:2008-11-15

Abstract: Physics-based animation has always been an issue of computer graphics. A new numerical computing method named Numerical Manifold Method is firstly introduced into the area of computer animation. A general mechanical model is developed by making use of the advantage of numerical manifold method. It is simulated that an elastic object is being unfolded, a ball collapses into a square consisting of several little elastic blocks, and an elastic ball is pulled through rigid running gears. Simulation results show that the mechanical model has the potential advantage on multi-deformable objects simulation and the creation and spread of the joints.

Key words: numerical manifold method, computer animation, mathematical mesh, physical mesh, collision